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The Eagleman Stag from Michael Please

Tuesday, August 3rd, 2010

Michael Please has released a trailer for his new short film, The Eagleman Stag. Michael is a recent animation graduate from the Royal College of Art, where they use Dragon Stop Motion animation software. The trailer for The Eagleman Stag is beautiful and will leave you anticipating the full film.

Watch the trailer for The Eagleman Stag

The Eagleman Stag

We were excited to interview Michael about making the film.

How long did you work on it?

“It’s been a long time in the making! At 9 minutes it’s nearly twice the length of anything I’ve done before. The film has 115 separate shots, of which the vast majority have separate sets custom build specifically for each camera angle. So I had my work cut out. I spent 6 months on the actual build, shoot and post, but the film itself has been gestating as an idea for quite some time. The two months prior to shooting were spent adapting the short story I had written previously into a screenplay then fleshing out the film as much as possible in 2D. The 2D animatic is extremely close, almost shot for shot compared to the final film, so there was no room for chuff! When I showed this 2D animatic to a senior tutor at the RCA they described it as the most horrifically ambitious project they had seen in all their years of teaching. That made me very happy at the time. Later on, when I realized how right they were about the ‘horrific’ nature of it, I wasn’t quite so smug.”

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What camera(s) did you use?

“The entire film was pretty much shot in camera, on my trusty Canon EOS 1000D. There are a lot fancier newfangled cameras out there, but for stopmotion, and the image size, it was all I needed. I did however go through about a week of faffing about with various setups, trying to work with manual lenses, and different cameras to rid myself of a mind-bendingly frustrating flicker issue that I couldn’t shake off. After some investigating I found that my automatic lens was the cause, as when the aperture opens up for live view it doesn’t close back to within 100% accuracy each time, which makes no difference for single photographs, but obviously with stopmotion it was a problem I had to resolve later on.”

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How was Dragon Stop Motion helpful to you?

“Dragon was a wonderful tool and really helped the whole animation process. It’s such a fiddly, fisting the sky in frustration, pencil snapping process anyway, that anything to help tiny inanimate objects move bit by bit by bit a little more smoothly is warmly welcomed. It’s a complex program, but intuitively designed so that whenever I needed to do something new, I didn’t have to root through the help book, I could just naturally find my way. There are so many great details, being able to move reference footage around the screen, and shift the audio clip in the time line, and of course the whole cinematography window, I don’t know how I ever functioned without it! You can really tell its been designed by animators, because its those little things, the saving of annoyances, that are so helpful in alleviating the sometimes stressful process of animating.”

“Actually, one of my favorite things about the program is the Dragon Pad! This became indispensable on loads of shots as I physically needed to use both hands to hold things in view as I animated them. In the past I’ve either had to have someone else there or headbut/ spit objects at the Enter key in order to take the shot, but with the pad, it was just off with the socks and shoes and time to get toe capture happy.”

“So yes, thanks Dragon, you are a wonderful asset to the fine art of stopmotion!”

The final film is traveling the festival circuit at the moment. You can follow Michael on twitter.com/MisterPlease if you’d like to know where its screening next.

Johnny Kelly Presses Play for Guggenheim

Friday, July 30th, 2010

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Director Johnny Kelly and the team at Clapham Road Studios UK serve up another ambitious stop motion feast. Shot using Dragon Stop Motion animation software, the camera flies through full-size artwork, including a play button covered in real gold leaf.  The project is part of a collaboration between You Tube and the Guggenheim Foundation that will showcase creative clips from around the world.

They have already racked up over one million views. Make sure to check out the Making of as well.

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Dragon Stop Motion 2.2 Released

Wednesday, June 23rd, 2010

We are proud to announce the release of Dragon Stop Motion 2.2. The focus of this release is 3D stereo support, with new tools for reviewing and refining your 3D images.

With our 2.1 release, we introduced two new (optional) hardware devices that integrate seamlessly with Dragon Stop Motion. The DDMX-S2 provides automated lighting support, as well as some basic input and output triggers for interacting with external devices. Our 2.2 release improves the DMX support by allowing you to easily move lighting keyframes by selecting and dragging them. The result is a much smoother process for editing your lighting programs.

The IOTA 3D Stereoscopic Slider, when paired with the IOTA Controller and Dragon Stop Motion software creates the most robust 3D stop-motion animation solution. Now with 2.2, you can refine advanced 3D settings such as your interocular values (the distance at which the left and right eye images are captured), the convergence (the offset of left and right images, which is crucial for setting the depth of objects in your scene), and edge float (also called ‘floating window’, it creates the illusion of the viewing pane moving in relation to your screen). You can also get live 3D playback of your scene in the animation window, or do a 3D anaglyph QuickTime export to share with others.

Here is the full change list:

  • 3D Stereo Review: View anaglyphs, set convergence or edge float, and adjust interocular distances.
  • 3D Test Shots: Take 3D test shots and use the 3D review tools to evaluate them.
  • 3D Playback: Play 3D sequences using anaglyphs or transparencies in color or black and white.
  • Export Stereo (3D) QuickTime: Export 3D sequences to QuickTime.
  • Improved DMX Keyframe Editing: Select multiple keyframes and drag them on the timeline to change timing.
  • Collapsible Cinematography Tools: Collapse tools like the Digital Densitometer or Camera Control when you’re not using them.
  • Cinematography Image Export: Export still images the way they appear in the Cinematography window.
  • Improved Canon EOS connection reliability.

This is a free update for all Dragon Stop Motion 2.x license owners.
Download version 2.2 from our site.

Download a free trial of Dragon Stop Motion animation software.

“Dried Up” wins Silver Student Academy Award for Animation

Monday, June 21st, 2010

Jeremy Casper, Stuart Bury, and Isaiah Powers co-wrote and directed “Dried Up”, a six minute stop motion animation shot with Dragon Stop Motion. Recently, they were awarded the Silver Student Academy Award in the Animation category. The award was presented by Henry Selick.

“Dried Up” is the story of a quiet old man who, surrounded by desolation and apathy, perseveres to remain true to the nature of his own beliefs and character. He toils daily to forge a last ditch effort to bring hope and life to a faithless, drought ridden old town.

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Dried Up

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As students of animation at Kansas City Art Institute, they were early adopters of Dragon Stop Motion software, and they are some of its biggest fans.

We asked Isaiah Powers about using our software for this film:

“I think first I would simply like to say, thank you. We used Dragon Stop Motion to shoot every frame of our film and the longer we used it the more excited we got about it. Any time we got to a point where we needed a specific feature it was already there. I have never used a bit of software that was so intuitive and allowed us to get straight to work so fast. In the stressful environment of stop-motion production it was a relief. At one point we were ready to start animating Cecil playing his organ and we thought, we need an x-sheet so we can sync his motions to the music… you know I bet there is one programmed in here, so far it has had everything else we wanted. Within a few clicks we found the Dragon X-Sheet and were busy loading music in and setting up the shot.

“Another thing I found especially helpful was the ability to easily switch between the high res photo taken and the preview photos. Our sets were highly detailed and made it possible to keep up with everything. It also helped realign the camera if I accidentally bumped the set in an impromptue dance.

“We had basically no budget for our film. I made a hand cranked camera dolly for about $30. We used clamp lights and waxed paper for diffusion. The most expensive thing we used was hot glue. We scavenged for cardboard and built our sets with found objects. The main character in our film, Cecil builds his creations out of junk he finds around town so we figured if it was good enough for him, it was good enough for us. Dragon is a pro application priced for everyone, and I tell that to anybody who asks me about shooting stopmotion, you gotta use it! “

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Dried Up Production

Here is what Jeremy Casper had to say about our software:

“Dragon is affordable for both the professional and student. We basically created our film with very little to no money, so being able to buy such an amazing program made the experience tangible. I could go on and on about Dragon, but seriously who has that kind of time on their hands. To anyone who asks me, Dragon is the only program for this kind of medium, period.”

“Dried Up” continues its way through the animation film festival circuit. Next up is the Melbourne International Animation Festival.

Watch “Dried Up”

Jeremy Casper’s Blog
http://cazpear.wordpress.com
Isaiah Powers’s Site
http://isaiahpowers.com
Stuart Bury’s Blog
http://stuartbury.blogspot.com
Dried Up Blog
http://driedup.wordpress.com

Bowerbirds, In Our Talons

Tuesday, May 11th, 2010

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Alan Poon shares his experience directing the 2008 music video “In Our Talons” for the Bowerbirds. If you missed it back in 08 Alan has just added it to his Vimeo Page. The ambitious clip features a dancing crab, black bird and two love bitten praying mantes.

“We had three different stopmo animators working on it. It was a tough but fulfilling project. I had DP’d stopmotion before, but this was really my first venture into stopmotion as a director.”

“One Dragon feature that worked out very well was the multiple exposures setting… the ‘fire mantises’ were backlit (on purpose) and we used blue card stock to cover the rigs, but the blue was way too dark to key out. We ended up doing two exposures, one for the ‘picture’ backlit, and one that was front lit for the blue card. In post we could grab our matte from one channel and apply it to the other, it worked out great.”

“The crew was small and very hard working. My friend and collaborator, Adam Makarenko who built the sets and DP’d, had to leave town for a job, so I was left to manage on my own. During those last weeks, I was working on average 15-16 hour days on set, having to spark up the sets in the morning so they were warm for animation (to avoid massive set shifts) and then strike everything in the evening and backup all the footage for the day. But there’s something so magical about stopmotion… I’d usually go home and watch the footage a bunch of times and then start rig removal before I went to bed!”

In Our Talons

In Our Talons

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Here is what one of the animators, Sylvie Trouve had to say about the project:

“It was great working with the director Alan Poon; I loved his vision behind the video. He was great in that he respects and trusts the animators he works with; being open to their collaboration and giving them room to play. It’s not often you get a chance to make a crow dance as if he was a russian ballet dancer. The puppets were also extremely well done and great to work with and the song of course was great to work to; i must of listened to it a thousand times. It’s hard to pick a favorite shot, i love so many of the landscape, the crow changing feathers, the crab curling up etc. Working with Dragon made my life so much simpler as an animator, its a good stable program, easy to use with a nice interface. It’s like eating at a restaurant with good lighting.”

Click here to watch ‘Bowerbirds, In Our Talons’

Prologue shoots “Orphan” end titles with Dragon Stop Motion

Friday, July 31st, 2009

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Director Simon Clowes and Director of Photography, Daria Polichetti of Prologue teamed up to create these eye-catching end titles for the horror/thriller “Orphan”. The project was shot using Dragon Stop Motion with a Canon 5D Mark II.

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Daria Polichetti tells us about the project:

The Orphan end credits, designed and directed by Prologue’s Simon Clowes, focus on the main character, Esther, a girl with a secret and a hidden past. But when the darkness falls, Esther’s personal obsessions and malicious intentions are finally revealed beneath the eerie shades of a blacklight.

Derived from the climactic blacklight sequence near the end of the movie (for which the VFX were also designed and produced by Prologue), the main on end sequence for Orphan uses the concept of blacklight photography to reveal credits and hidden imagery lurking just beneath the surface of the scene.

Using Dragon allowed for a great deal of control. The software allowed the team to shoot and edit frames accurately between the regular light the blacklight setup. Multiple channels can be programmed into the software for each take, which allowed the shooting of two light passes simultaneously in a single camera move, saving time in the painstaking process as well as allowing for seamless cuts between the two passes.

Click here to watch the titles on the Prologue site.

Credits:

Designer / Director: Simon Clowes

Producer: Ryan Robertson

Director of Photography: Daria Polichetti

Coordinator: Lee Buckley

Executive Producer: Kyle Cooper

Kirsten Lepore : Reel Opener

Sunday, April 12th, 2009

We recently received an email from Jim Geduldick, who runs the New York Based user group called AENY (After Effects New York). He turned us on to the stop motion work of Kirsten Lepore. Kirsten shot this fun opener for her reel with Dragon Stop Motion. Kirsten shares a bit about the rigging on her blog. Make sure to see Kirsten’s complete reel and films on her site.

www.kirstenlepore.com

Acura “Wall Art” Shot With Dragon Stop Motion

Sunday, March 29th, 2009

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What a fun concept: Create the illusion a car is driving, by painting the city moving on the wall behind – one frame at a time!

Cameraman Dan Kutner writes about using Dragon Stop Motion software to shoot the Acrua spot “Wall Art”.

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For the Camera / On Set Post / VTR / & Fake-MoCo department, this shoot came together very quickly. I saw the first boards on the tech scout on a Thursday, hired two assistants on Friday, downloaded Dragon Stop Motion over the weekend and took first frames on Monday. The learning curve was extraordinarily fast.

Dan Kutner at mission control.

Dan Kutner at mission control.

The fact that we pulled it off with very few hiccups on Camera’s part, speaks directly to the outstanding Dragon software.

Our “A” Camera was the Canon Mark III 1ds. More often than not it was Dolly mounted, and the dolly move had been carefully animated out in a throw back to old school Motion Control. “B,” “C,” “D,” and “E” cameras were the Canon Mark III 1D bodies, with a Canon 5D, Mark II 1D, and a 20D for BTS shots rounding out the kit.

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The Dragon Station

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As the job went on, the demands on Camera grew. At one point we were running 7 camera bodies, some on tripods that had to be pulled out and then realigned for every frame, and 3 Dragon Stations on two different stages. Cameras had to be covered in-between every take, lest any of the THICK paint fumes hanging in the stage air make their way to the sensors. We did a lot of running.

It’s an exciting piece of filmmaking and I’m very happy to have been a part of it. It’s not often that you get paid to try something so brazen, which was on most people’s minds despite the exhaustion and constant paint inhalation.

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Total data captured: 85 gigs. 10 Shoot Days. 7 Bodies. 16 Lenses. 3 Dragon Stations (one Quadcore G5 and two MacBook Pros).

Here is a link to the spot.

Here is a link to the making of clip.

Coraline in 3D, The Dragon Stop Motion Connection

Saturday, February 21st, 2009

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From November 2006 to April 2007 I had the pleasure of working on the movie Coraline as the Supervising Art Director. During this time, the art department used an early version of Dragon Stop Motion to help with mock-ups of sets and to test some of the 3D (stereo) effects used in the movie. To be clear, the movie itself was shot with a special system developed by Laika.

Henry Selick wanted the art department to create customized forced perspective sets. He wanted the rooms in Coraline’s “Real” world to be have a flattened feel. He also loved the idea of capturing the look created by Coraline’s top Illustrators like Jonathan Klassen, Andy Schuhler and Tadehiro Uesugi. Henry wanted to play with the dimensions of the sets, pushing the envelope of what we could shoot.

Before I arrived, the first tests of heavily forced-perspective sets were made using computer mock-ups. These were then printed out and built in foam core. The tests were interesting but it was hard to tell what was going on or to really approve a final look this way. At this point none of the interior rooms in the movie had been built or signed off on.

Phil Brotherton (Art Director / partner in crime) and I decided to build in nearly full detail, finished rooms that Henry could inspect. They could also be sent to stage for Pete Kozachik’s camera department to shoot and test. These finished mock-ups would include versions of Coraline’s bedroom, her “other” bedroom, the kitchen and Dad’s study.

Our goal was to put sets in front of Henry so he could start fine-tuning some and throw out others completely. Basically get the ball rolling in a tangible way.

Instead of using computer mock-ups to calculate forced-perspective, we decided to go a more organic route.

Dad’s Study was built by eye. A still print of Tadehiro’s illustration of the room was tacked to the side of the table for everyone to reference. Every day, the artists from the art department would add walls and props. Bo Henry set up a camera so that we could check the build against the illustration.

The other rooms were made with the help of the line-up layer feature in Dragon. We would take a table, then set an angle for the floor. When the floor was set, we would set up a camera with live-view in the angle of the illustration for that room. Then we’d load the illustration into Dragon and overlay it on the live-view. We would lock down the tripod and the table. Morgan Hay would then start the process of cutting foam-core and building the set to match the illustration. This process was accurate while also allowing a human touch. When the foam-core build was complete, it became the template for the build.

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Right before Christmas 2006, we presented Henry with five different finished builds. To our surprise, he liked them all, or at least something about them all. We spent the next few months fine-tuning those rooms. They appear in the movie much like our original “test” mock-ups.

Testing 3D rain and other effects with Dragon

During one of our meetings, I made the suggestion that we should try to shoot the rain you see outside the windows of Coraline’s house as an in-camera effect. Henry liked the idea but it wasn’t really my job as Art Director to suggest how effects shots should be done. I had sort of created a problem, so I wanted to help solve it.

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One night Morgan Hay stayed late with me and we used Dragon to shoot a 3D stereo test of rain falling outside the window.

We used Dragon’s multi-exposure system, naming one exposure left and the other right. For the rain we used a fun trick involving a 45-degree glass outside the window facing down. Then, below the set, we used a multi-plane of layers of black strings over a black velvet bg. The strings had occasional white paint to emulate a blur of falling rain. We lit the strings with polarized light and moved the layers of string at different intervals to emulate perspective.

We borrowed a horizontal camera slider from Pete Kozachik that would allow us to set a left and right position for each frame. We used Dragon’s handy motion calculator to help us create a dolly-in for the shot.

After the shoot we used After Effects to prep the still sequences for the digital 3D projection system. In the morning we were watching a full blown rain test with camera move on the big screen with our 3D glasses.

Henry and Pete approved the test and soon Brian Van’t Hul was working with Andy Gent to design rain-rigs that could be run by motion control. I think Henry appreciated the rain gag. When I decided to leave Coraline and come back to my home in Ojai, He gave me a fun plaque with an allusion to the rain rigs.



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We also used Dragon to test stereo effects shots of the world coming apart and other fun experiments including 3D wallpaper. I’ve included a still of animator, Amy Adamy shooting a 3D effects test for Coraline using a pre-release of Dragon Stop Motion.

“Hey Jamie, You’re not in the movie credits”. I was only there for five months while others stayed the long haul of years. They did throw me a credit on IMDB. I’m Just happy to have been able to work with such a fun and talented group of people.

-Jamie

Raf Wathion and 300,000 Candles

Friday, February 13th, 2009

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Director Raf Wathion and a team of 20 animators created this spectacular stop motion commercial for Electrabel. Raf had fun with the process. He left the animators in the shots to keep a down-to-earth, organic feel to this beautifully choreographed light show. We asked Raf how he felt about using Dragon Stop Motion.

Raf – “I’m a fan of Dragon, specially the operating simplicity (logics) of the software and the look of the interface. It’s the perfect tool for stop motion, and we never had issues with it on set. I guess there is more and more stop motion coming in advertising.”

Here is a link to the spot – Electrabel

Here is a link to the making of Electrabel